
He didn't even realise I was there, and the game itself is simple enough for kids to pick up on.īut Unity of Command has its own charms. My son is 10 and picked it up at a friend's house, and within a few minutes was completely immersed in the game. You might pick it up expecting a big, complex game, but you'll quickly find that the idea and game mechanics are simple enough to pick up and play with ease. There's a lot of good material here, most of which I've used in A Day of the Colonists, Part 1 (2012) and A Day of the Colonists, Part 2 (2013), but I've also added a new section on how to play that's not covered in the books.Īll that said, Unity of Command is compelling because it's such an accessible and intuitive game.

Unlike many wargames, it's neither fusty nor impenetrable. But while the cutesy art belies a fiendish strategy, but Unity of Command is also great for its degree of simplicity.

It's not just that they'll try to beat you, but that they'll do so in some surprising and unexpected ways. It's a turn-based strategy featuring AI opponents both difficult and full of personality.

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